179,90 €
The two Beta starter decks for Set 1 Welcome to Night City, in English: The Heist and Embracing Power.
Each box contains a 40-card main deck, 3 Legend cards, and 6 polyhedral dice (D4, D6, D8, D10, D12, D20).
The six Legends in these decks are exclusive to the starter decks and do not appear in any booster packs. Each deck also contains 5 mechanically unique cards not found in booster packs.
Both decks are legal when constructed as is: 3 Legends with unique names and 40 cards—this is the minimum requirement.
Lot of 2 Beta Decks - The Heist & Embracing Power - EN - Cyberpunk TCG - WeirdCo
Two decks ready to battle, with no additional purchases required. Each box includes its own set of six dice, which serve as Gig dice: one is rolled at the start of each turn, placed in your Gig zone, and you win by starting your turn with seven dice. Since each player only has six, you must attack your opponent's Gig zone to take at least one. This is the driving force of the game.
The Heist focuses on blue and yellow around three exclusive Legends: V: Corporate Exile, Viktor Vektor: Sit Down and Relax, and Jackie Welles: Pour One Out For Me, all three illustrated by Envar. Blue is the color of netrunning and minimization: it rolls its smaller dice first, intentionally reduces its own Gig values, and disables opposing Units with Programs. Yellow emphasizes divergence, aims to make each die value unique, and specializes in Gear. The deck advances with card advantage, featuring three Zetatech Faceplates that grant power by drawing cards, three Floor Its, and two MT0D12 Flathead drones.
Embracing Power plays a green and red game centered around Goro Takemura: Hands Unclean, Yorinobu Arasaka: Embracing Destruction, and Saburo Arasaka: Stubborn Patriarch. Red maximizes its power by playing high dice early, seeking high Street Cred, and stealing high-value Gigs. Green lines up Gig values in pairs and destroys already spent Units. The deck advances with force, including three Mantis Blades, the most efficient Gear in the set at 1 Eddie for 2 power, three Sandevistans that revive the equipped unit at the end of the turn, three Corpo Securitys, three Corporate Surveillances, and two Minotaurs, an exclusive unit that reaches 10 power when Saburo turns around.
The contrast between the two boxes is clear in a single game: The Heist wins by accumulating resources and neutralizing enemies, while Embracing Power wins by striking harder and earlier. Since only spent Units can be attacked, each attack is also an exposure, and the two decks weigh this risk differently.
Five of the six Legends from these decks appear as box toppers in the Beta displays, with alternate artwork. The copies included here are the standard versions, those with the rules text used in tournaments.
References:
TCGCPK006 (The Heist) EAN13: 850082551088
TCGCPK007 (Embracing Power) EAN13: 850082551095
This item is on pre-order. Release date : 10/09/2026
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